![]() ![]() "The Order of Truth is dedicated to the study of numenera-artifacts of long-dead civilizations that inhabited Earth millions of years ago. He also posted a new screen showing off the headquarters of the Order of Truth, one of the factions in Sagus Cliffs, an area similar to the Hive in Planescape. The good news is that the beta will be a "legitimate hands-on," Keenan said, with more than ten hours of gameplay "on a normal playthrough," whatever that is. For that reason, we are planning to release the Torment Beta Test early next year so we can deliver a more polished and complete Beta Test." "We want to continue cleaning up some rough edges so that you can have the best experience possible. "Torment is in that exciting stage where things are coming together rapidly, and it's been amazing over the last few months to see so many elements of the game take shape," inXile's Chris Keenan said in the most recent Kickstarter update. InXile Entertainment said in early November that Torment: Tides of Numenera, the long-awaited spiritual successor to the inexplicably-unsequelized Black Isle RPG Planescape: Torment, would hopefully be out in 2016, and that the beta test release would go out "before the end of this year." But today the studio announced that there's been a slight change in that schedule. As a result, the game has now been delayed to 2016, with a beta release expected before the year’s end. I am proud of the project that I’m leaving in capable hands, and while I do not know what I’ll do next, I look forward to new challenges and opportunities.”Ĭhris Keenan, former project lead on Wasteland 2, will be assuming Saunders’ former duties. “With the major creative and production decisions now resolved, and the team charging full speed toward completing the game, inXile and I have decided it is time for me to depart from the studio. “I’m proud to have played a part in creating and tuning that engine, which is where my unique experience and skills were most beneficial to the game. ![]() “As with any product launch, there will be the inevitable challenges to overcome, but like a finely tuned engine, things are humming along,” said Saunders. In addition, as the team continues to work on UI, the “majority” of environment art has been completed. In a lengthy new update on the game’s Kickstarter page, Kevin Saunders announced his departure and gave an overview of the current build.Īccording to Saunders, the recent alpha test was very helpful to the devs in getting player feedback on the game’s Crisis system – shown for the first time publicly. Torment: Tides of Numenera, inXile’s crowd-funded homage to Planescape: Torment, has lost its project lead. ![]()
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